Figured I'd throw these here instead of clogging up discord. These are contrivances that I've thought up and I wanted to get them looked at before I go ahead and have them made:
Novice:
Blink: Straight up 5 feet
Blink: Blink forwards 5 feet at a 45 degrees angle to ground
Hydromancy: The caster creates a doorway sized tunnel through 20 gallons of fog. The direction of the tunnel is directly in front of them.
Aeromancy: Caster focuses their eyes on a specific spot. A breeze is formed on that exact spot, moving from the ground directly upwards. It is enough to lift small, reasonably light objects and unsecured clothes.
Apprentice:
Portal: Create portal hovering in the air in front of caster's palm, angled to be parallel to the palm. The portal is the size of a small window someone slender could squeeze through. The connecting portal is created 30 miles away in the direction the palm is facing. Glyphics increase the distance by 30% to 39 miles.
Inermanteia: On touch, preserves excised organs and bodily fluid for a week
Hydromancy: 24 fl oz of water is created and lances off the caster's fingertips in the shape of a spear and is capable of drilling through wood. Glyhpics increases the potency by 30%.
Aeromancy: The caster blows air from their mouth that is strong enough to stagger the average person
Pyromancy: Fires a bolt in the direction of casting.
Journeyman:
Pyromancy: Fires a 6' diameter fireball in the direction of casting.
Infernosight: Grants heat vision in a 20' radius centralized around the caster
Hydromancy: The caster sends a pulse of aether towards a single target, attempting to take control of the water in their bodies. Physically weak targets are forced to claw their own throats out. Stronger targets will have more natural resilience against the effects.
Soar: The caster's momentum is carried for until X time has passed
Aeroresonance: Creates a 20' radius bubble around the caster that mutes all sound
Aeromancy: Creates a wall of wind around the caster in the shape of a 10' radius sphere that redirects projectiles in a clockwise motion.
Lithomancy: Raises a wall of earth the size of a brown bear five feet in front of the caster.
Expert:
Pyromancy: Fires lightning bolt in the direction of casting.
Portal: Create portal hovering in the air in front of caster's palm, angled to be parallel to the palm. The portal is the size of a large doorway. The connecting portal is created 1200 miles away in the direction the palm is facing, exactly 1000 feet higher than the caster's elevation (to prevent possible collisions with terrain). Glyphics increase the distance by 30% to 1560 miles.
Inermanteia: Chilled aether is emitted in a cone in the direction the caster is facing. The cone is 10 feet long and is able to lock up to Large sized living things and half the body of Medium sized beings. Potency and distance increased by 30% with Glyhpics.
Aeroresonance: Creates a 30' cone in the direction of casting. Sounds within the cone are increased to a high enough pitch to burst blood vessels
Novice:
Blink: Straight up 5 feet
Blink: Blink forwards 5 feet at a 45 degrees angle to ground
Hydromancy: The caster creates a doorway sized tunnel through 20 gallons of fog. The direction of the tunnel is directly in front of them.
Aeromancy: Caster focuses their eyes on a specific spot. A breeze is formed on that exact spot, moving from the ground directly upwards. It is enough to lift small, reasonably light objects and unsecured clothes.
Apprentice:
Portal: Create portal hovering in the air in front of caster's palm, angled to be parallel to the palm. The portal is the size of a small window someone slender could squeeze through. The connecting portal is created 30 miles away in the direction the palm is facing. Glyphics increase the distance by 30% to 39 miles.
Inermanteia: On touch, preserves excised organs and bodily fluid for a week
Hydromancy: 24 fl oz of water is created and lances off the caster's fingertips in the shape of a spear and is capable of drilling through wood. Glyhpics increases the potency by 30%.
Aeromancy: The caster blows air from their mouth that is strong enough to stagger the average person
Pyromancy: Fires a bolt in the direction of casting.
Journeyman:
Pyromancy: Fires a 6' diameter fireball in the direction of casting.
Infernosight: Grants heat vision in a 20' radius centralized around the caster
Hydromancy: The caster sends a pulse of aether towards a single target, attempting to take control of the water in their bodies. Physically weak targets are forced to claw their own throats out. Stronger targets will have more natural resilience against the effects.
Soar: The caster's momentum is carried for until X time has passed
Aeroresonance: Creates a 20' radius bubble around the caster that mutes all sound
Aeromancy: Creates a wall of wind around the caster in the shape of a 10' radius sphere that redirects projectiles in a clockwise motion.
Lithomancy: Raises a wall of earth the size of a brown bear five feet in front of the caster.
Expert:
Pyromancy: Fires lightning bolt in the direction of casting.
Portal: Create portal hovering in the air in front of caster's palm, angled to be parallel to the palm. The portal is the size of a large doorway. The connecting portal is created 1200 miles away in the direction the palm is facing, exactly 1000 feet higher than the caster's elevation (to prevent possible collisions with terrain). Glyphics increase the distance by 30% to 1560 miles.
Inermanteia: Chilled aether is emitted in a cone in the direction the caster is facing. The cone is 10 feet long and is able to lock up to Large sized living things and half the body of Medium sized beings. Potency and distance increased by 30% with Glyhpics.
Aeroresonance: Creates a 30' cone in the direction of casting. Sounds within the cone are increased to a high enough pitch to burst blood vessels