Antarok

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OOC Arid Biome

Vicissitude

Administrator
Approved Character
Messages
485
Race
Æld'Norai
Location
AElheim
Character Sheet
For those dry, dry desert climates.

A general guide for composing a flora write-up can be found below, though it should be noted that there is no requirement for the precise level of detail.

ATTACH-IMAGE​
NAME
Challenge Rating 1-6
Created by: [your name]

Description:
TEXT

Cultural Significance:
TEXT

Habitat:
TEXT

Size:
TEXT

Biome Role:
TEXT

Life Cycle:
TEXT

Resources:
TEXT


Notable Features:
  • NAME
    TEXT
  • NAME
    TEXT

Beast Magic:
TEXT

Minor Merit
Yes/No

100 XP - Minor Ability
TEXT

250 XP - Major Ability
TEXT


Code:
[style=margin: 20px auto 20px auto; max-width: 700px; padding: 5px 30px 10px 30px; border-top: double 6px #588a68; border-right: double 6px #588a68; border-bottom: double 6px #588a68; border-left: double 6px #588a68; border-radius: 3px][style2=margin: auto; max-width: 600px; padding: 35px 0px 30px 0px; color: #eee3ff; text-align: left; font-family: "Cutive Mono"; font-size: 108%][CENTER]ATTACH-IMAGE[/CENTER]
[CENTER][SIZE=7][B]NAME[/B][/SIZE][/CENTER]
[CENTER][SIZE=6]Challenge Rating 1-5[/SIZE][/CENTER]
[CENTER][SIZE=5]Created by: [your name][/SIZE][/CENTER]

[SIZE=5][B]Description:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Cultural Significance:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Habitat:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Size:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Biome Role:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Life Cycle:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Resources:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]


[SIZE=5][B]Notable Features:[/B][/SIZE]
[LIST]
[*][SIZE=4]NAME[/SIZE]
TEXT

[*][SIZE=4]NAME[/SIZE]
TEXT
[/LIST]

[SIZE=8][CENTER][B]Beast Magic:[/B][/CENTER][/SIZE]
[SIZE=4]TEXT[/SIZE]

[size=6]Minor Merit[/size]
Yes/No

[SIZE=6]100 XP - Minor Ability[/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=6]250 XP - Major Ability[/SIZE]
[SIZE=4]TEXT[/SIZE]
[/style2][/style]
 
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Gluttania
Submitted by Cælum


Habitat:
It only grows naturally in the desert, usually far from any water source.

Size:
Its roots can bury many meters into the ground searching for water. The size of the plant itself is entirely dependent on how much water is available to it. If it's in an extremely dry are of the desert, it might only get a few centimeters tall. If it's provided limitless water, it will grow so large that it will grow several meters high, eventually falling over onto itself and bursting.

Biome Role:
The flower is consumed by those stranded from water sources. Since life rarely exists so far from water, this flower is often the only water source available. Because it's so greedy with water, it's hard to find more than one occurring naturally.

Life Cycle:
The seeds of the flower contain enough water for a new plant to survive for several years and are only produced if the plant can spare the hydration. It's unknown how long they can live – most flowers simply get eaten or die from arid conditions.

Cultural Significance:
Gluttania are as sought after as oases when one is travelling throughout the desert. It's a commonly recognized plant by name even if one doesn't live in the desert.

Description:
This thirsty flower grows as tall as its water source allows it to. It's a blessing to come across and quite rare.

Harvesting:
CR0 – just pluck it and eat it raw

Notable Features:
  • A source of water in the desert, good at retaining water
  • Can be used in flooded/swampy areas to help deal with excess water. Water can be added to this plant in the desert to create a mini-oasis
  • Druids can create shields out of this flower, making them extra effective at defending against water-based attacks
 
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Færamflora / Pheremona
Submitted by Cælum


Habitat:
Grows in grasslands, savannahs, and deserts. Bioluminescent varieties exist at the border of Ælheim and the desert.

Size:
A one foot tall plant with petals a couple inches long.

Biome Role:
Patches of these flowers will typically grow in the presence of large quantities of dead animals. It increases animal populations by releasing pheromones that are universally effective. It's thought that the effect is an attempt at restoring animal populations to their normal level.

Life Cycle:
These flowers can grow year round if the right conditions are met. They take a couple weeks to bloom and often die within the span of a few days, right after releasing their spores.

Cultural Significance:
Its pollen is incredibly sought after for its aphrodisiac properties. While expensive and a pain to grow outside their habitat, it's often used in brothels and has a very pleasing smell. The exact smell seems to vary from person to person but it's always one that triggers hormonal response.

Description:
This flower is rather unassuming but has an uncanny effect of creating pleasing smells. It is incredibly useful under the right circumstances.

Harvesting:
CR0 to use, CR3 to grow outside of habitat

Notable Features:
  • Smells good, acts as an aphrodisiac
  • Druids can increase the potency of the effects based on how much Saol they expend and their medical skill

Wild Magic Name: Færamcurse

This Flora Magic does not require a Minor Merit to pursue.

Challenge Rating: CR0-3

Abilities
100/100 XP Minor – Focused effect: The flora's smell blends with the druid's scent to become universally pleasing as a passive effect. The druid can cast in order to send those that can smell them into a frenzied arousal directed at themselves. This doesn't force the victims to do anything, but can be a useful manipulation tool.

 
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