In line with the new requirements, I've submitted the following changes to the Felinog:
Compendium Link
Notable Features:
This magic uses Saol as its metaphor. A felinog is assumed to have Master Saol spell reserves.
Minor Merit
Yes
Active Ability: Regeneration – Allows the user to heal.
Active Ability: Roar – A mighty roar that emits a cone capable of deafening
Passive Ability: Quick Reflexes - Felinog have incredibly quick reaction speeds, similar to those of a typical cat.
Buff Ability: Troll's Strength – When a Felinog becomes aggressive, their muscles bulge immensely, granting them their superior strength.
Novice
At this stage, the user is just beginning to learn how to roar menacingly
Regeneration: Can heal minor cuts and scrapes.
Roar: 5 ft reach, can scare away CR1 creatures.
Quick Reflexes: Not available
Troll's Strength: Not available
Apprentice
The user's roar gets a little better.
Regeneration: Can heal gashes.
Roar: 20 ft reach, can scare away CR1 creatures. Loud enough to cause discomfort.
Quick Reflexes: Not available
Troll's Strength: Not available
Journeyman
The user becomes extraordinarily good at reacting to danger.
Regeneration: Can fix broken limbs, though they may not heal at the right angle.
Roar: 50 ft reach, can scare away CR2 creatures. Loud enough to make targets flinch.
Quick Reflexes: Reflexes are on par with a cat.
Troll's Strength: Not available
Expert
The user beings to learn how to expand their muscles
Regeneration: Can heal most injuries, save for those affecting vital organs.
Roar: 100 ft reach, can scare away CR3 creatures. Causes tinnitus that lasts for several minutes
Quick Reflexes: Reflexes are on par with a cat.
Troll's Strength: Can increase muscle mass of their entire body, or select muscle groups for a minute. This allows them to lift 250 pounds more than they otherwise would be able to. This multiplies one's strength by 1.25.
Master
The user has superb control over all abilities
Regeneration: Can heal most any injury and even regrow limbs.
Roar: 250 ft reach, can scare away CR4 creatures. Can deafen those caught in the cone for an hour.
Quick Reflexes: Reflexes are slightly faster than a cat's.
Troll's Strength: Can increase muscle mass of their entire body, or select muscle groups for a minute. This multiplies one's strength by 1.5.
Ascended
The user is unrivaled in their ability to frighten foes and fight those that stand their ground.
Regeneration: Can heal from any ailment save from a beheading.
Roar: 250ft reach, can scare away CR5 creatures. Can bust eardrums and knock the wind out of those caught in the cone.
Quick Reflexes: Reflexes are noticeably faster than a cat's.
Troll's Strength: Can increase muscle mass of their entire body, or select muscle groups for a minute. This doubles one's strength.
Compendium Link
Notable Features:
- See Beast Magic, below:
Beast Magic:
Felinog's WrathThis magic uses Saol as its metaphor. A felinog is assumed to have Master Saol spell reserves.
Minor Merit
Yes
Active Ability: Regeneration – Allows the user to heal.
Active Ability: Roar – A mighty roar that emits a cone capable of deafening
Passive Ability: Quick Reflexes - Felinog have incredibly quick reaction speeds, similar to those of a typical cat.
Buff Ability: Troll's Strength – When a Felinog becomes aggressive, their muscles bulge immensely, granting them their superior strength.
Novice
At this stage, the user is just beginning to learn how to roar menacingly
Regeneration: Can heal minor cuts and scrapes.
Roar: 5 ft reach, can scare away CR1 creatures.
Quick Reflexes: Not available
Troll's Strength: Not available
Apprentice
The user's roar gets a little better.
Regeneration: Can heal gashes.
Roar: 20 ft reach, can scare away CR1 creatures. Loud enough to cause discomfort.
Quick Reflexes: Not available
Troll's Strength: Not available
Journeyman
The user becomes extraordinarily good at reacting to danger.
Regeneration: Can fix broken limbs, though they may not heal at the right angle.
Roar: 50 ft reach, can scare away CR2 creatures. Loud enough to make targets flinch.
Quick Reflexes: Reflexes are on par with a cat.
Troll's Strength: Not available
Expert
The user beings to learn how to expand their muscles
Regeneration: Can heal most injuries, save for those affecting vital organs.
Roar: 100 ft reach, can scare away CR3 creatures. Causes tinnitus that lasts for several minutes
Quick Reflexes: Reflexes are on par with a cat.
Troll's Strength: Can increase muscle mass of their entire body, or select muscle groups for a minute. This allows them to lift 250 pounds more than they otherwise would be able to. This multiplies one's strength by 1.25.
Master
The user has superb control over all abilities
Regeneration: Can heal most any injury and even regrow limbs.
Roar: 250 ft reach, can scare away CR4 creatures. Can deafen those caught in the cone for an hour.
Quick Reflexes: Reflexes are slightly faster than a cat's.
Troll's Strength: Can increase muscle mass of their entire body, or select muscle groups for a minute. This multiplies one's strength by 1.5.
Ascended
The user is unrivaled in their ability to frighten foes and fight those that stand their ground.
Regeneration: Can heal from any ailment save from a beheading.
Roar: 250ft reach, can scare away CR5 creatures. Can bust eardrums and knock the wind out of those caught in the cone.
Quick Reflexes: Reflexes are noticeably faster than a cat's.
Troll's Strength: Can increase muscle mass of their entire body, or select muscle groups for a minute. This doubles one's strength.
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