Available to anyone
Dominion in Fitness
The user has learned to use Saol to magnify what their body is capable of. The way this manifests can vary, but it's common for users to visualize a series of barriers in their body that must be metaphorically broken, resulting in a rush of power.
Ability 1: Active – Finishing Blow: By focusing saol into their muscles, the user is capable of exerting great force for a single attack. Each punch, kick, weapon swing, etc. takes a cast.
Ability 2: Active – Crippling Strike: The user pushes saol into a target upon striking it with an unarmed attack. These strikes are delivered through 'softer' means, such as open palm strikes. The saol delivers a shock to the victim's system. Nonliving targets can have their integrity damaged. Whereas Finishing Blow is more suited to punching a hole in a boulder, Crippling Strike focuses on causing status effects.
Ability 3: Active – Rejuvenation: The user distributes saol throughout their body, effectively using spell reserves to eliminate fatigue and heal their bodies.
Ability 4: Passive – Conditioning: The user's body becomes accustomed to the stresses associated with pushing the body to supernatural levels. A normal person's hand might shatter if they punched with great force or their mind might not be able to keep up with high-speed movement – this passive negates drawbacks of pushing the body past its normal limits.
Ability 5: Buff – Limit Breaker: The user infuses their mind and body with saol to increase their movement and reaction speed for a period of time.
Novice
A Novice is just beginning to learn how to use saol to strengthen their body. This usually results in self injury as the body learns how to adapt to the additional stress.
Active: Finishing Blow – A novice cast's worth of damage is added to a strike.
Active: Crippling Strike – Unavailable
Active: Rejuvenation – Unavailable
Passive: Conditioning – Unavailable
Buff: Limit Breaker - Unavailable
Apprentice
An Apprentice has stopped hurting themselves as often and has learned how to use Crippling Strike.
Active: Finishing Blow – An Apprentice cast's worth of damage is added to a strike.
Active: Crippling Strike – Strikes can cause numbness in those with inferior resistance
Active: Rejuvenation – Unavailable
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker - Unavailable
Journeyman
A Journeyman has started dipping their toes into increasing their speed.
Active: Finishing Blow – A Journeyman cast's worth of damage is added to a strike.
Active: Crippling Strike – Can knock the wind out of those with inferior resistance or even paralyze struck limbs for a minute
Active: Rejuvenation – Unavailable
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker – Can increase their movement speed by 20 ft/s for a day. Alternatively, can give double the speed boost that lasts one minute.
Expert
An expert has access to all abilities and is becoming a force to be reckoned with
Active: Finishing Blow – An Expert cast's worth of damage is added to a strike.
Active: Crippling Strike – Can knock out those with inferior resistance or even paralyze struck limbs for two minutes
Active: Rejuvenation – A 50% reduction in fatigue, and the Expert may rejuvenate fairly traumatic injuries, such as deep puncture wounds or fractured bones.
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker – Can increase their movement speed by 35 ft/s for a day. Alternatively, can give double the speed boost that lasts one minute.
Master
A master is capable of pushing the body to the extreme
Active: Finishing Blow – A Master cast's worth of damage is added to a strike.
Active: Crippling Strike – Can send someone with inferior resistance into a state of shock that disables magic usage for the next minute. Nonliving targets can be made to crumble. A palm thrust can emit a cone of force that extends for 10' and can push things back.
Active: Rejuvenation – All fatigue is eliminated, and the Master may rejuvenate traumatic injuries, such as major organ tissue damage and broken bones.
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker - Can increase their movement speed by 50 ft/s for a day. Alternatively, can give double the speed boost that lasts one minute.
Ascended
Legends speak of one capable of rivaling the speeds of the fastest of mages and destroying any that dare to challenge them.
Active: Finishing Blow – An Ascended cast's worth of damage is added to a strike.
Active: Crippling Strike – Can send someone with inferior resistance into a state of shock that they will not emerge from without medical assistance. Nonliving targets can be made to crumble. A palm thrust can emit a cone of force that extends for 25' and can push things back.
Active: Rejuvenation – All fatigue is eliminated, and one may rejuvenate major traumatic injuries, even as life altering as lost limbs.
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker - Can increase their movement speed by 100 ft/s for a day. Alternatively, can give double the speed boost that lasts one minute.
Dominion in Fitness
The user has learned to use Saol to magnify what their body is capable of. The way this manifests can vary, but it's common for users to visualize a series of barriers in their body that must be metaphorically broken, resulting in a rush of power.
Ability 1: Active – Finishing Blow: By focusing saol into their muscles, the user is capable of exerting great force for a single attack. Each punch, kick, weapon swing, etc. takes a cast.
Ability 2: Active – Crippling Strike: The user pushes saol into a target upon striking it with an unarmed attack. These strikes are delivered through 'softer' means, such as open palm strikes. The saol delivers a shock to the victim's system. Nonliving targets can have their integrity damaged. Whereas Finishing Blow is more suited to punching a hole in a boulder, Crippling Strike focuses on causing status effects.
Ability 3: Active – Rejuvenation: The user distributes saol throughout their body, effectively using spell reserves to eliminate fatigue and heal their bodies.
Ability 4: Passive – Conditioning: The user's body becomes accustomed to the stresses associated with pushing the body to supernatural levels. A normal person's hand might shatter if they punched with great force or their mind might not be able to keep up with high-speed movement – this passive negates drawbacks of pushing the body past its normal limits.
Ability 5: Buff – Limit Breaker: The user infuses their mind and body with saol to increase their movement and reaction speed for a period of time.
Novice
A Novice is just beginning to learn how to use saol to strengthen their body. This usually results in self injury as the body learns how to adapt to the additional stress.
Active: Finishing Blow – A novice cast's worth of damage is added to a strike.
Active: Crippling Strike – Unavailable
Active: Rejuvenation – Unavailable
Passive: Conditioning – Unavailable
Buff: Limit Breaker - Unavailable
Apprentice
An Apprentice has stopped hurting themselves as often and has learned how to use Crippling Strike.
Active: Finishing Blow – An Apprentice cast's worth of damage is added to a strike.
Active: Crippling Strike – Strikes can cause numbness in those with inferior resistance
Active: Rejuvenation – Unavailable
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker - Unavailable
Journeyman
A Journeyman has started dipping their toes into increasing their speed.
Active: Finishing Blow – A Journeyman cast's worth of damage is added to a strike.
Active: Crippling Strike – Can knock the wind out of those with inferior resistance or even paralyze struck limbs for a minute
Active: Rejuvenation – Unavailable
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker – Can increase their movement speed by 20 ft/s for a day. Alternatively, can give double the speed boost that lasts one minute.
Expert
An expert has access to all abilities and is becoming a force to be reckoned with
Active: Finishing Blow – An Expert cast's worth of damage is added to a strike.
Active: Crippling Strike – Can knock out those with inferior resistance or even paralyze struck limbs for two minutes
Active: Rejuvenation – A 50% reduction in fatigue, and the Expert may rejuvenate fairly traumatic injuries, such as deep puncture wounds or fractured bones.
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker – Can increase their movement speed by 35 ft/s for a day. Alternatively, can give double the speed boost that lasts one minute.
Master
A master is capable of pushing the body to the extreme
Active: Finishing Blow – A Master cast's worth of damage is added to a strike.
Active: Crippling Strike – Can send someone with inferior resistance into a state of shock that disables magic usage for the next minute. Nonliving targets can be made to crumble. A palm thrust can emit a cone of force that extends for 10' and can push things back.
Active: Rejuvenation – All fatigue is eliminated, and the Master may rejuvenate traumatic injuries, such as major organ tissue damage and broken bones.
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker - Can increase their movement speed by 50 ft/s for a day. Alternatively, can give double the speed boost that lasts one minute.
Ascended
Legends speak of one capable of rivaling the speeds of the fastest of mages and destroying any that dare to challenge them.
Active: Finishing Blow – An Ascended cast's worth of damage is added to a strike.
Active: Crippling Strike – Can send someone with inferior resistance into a state of shock that they will not emerge from without medical assistance. Nonliving targets can be made to crumble. A palm thrust can emit a cone of force that extends for 25' and can push things back.
Active: Rejuvenation – All fatigue is eliminated, and one may rejuvenate major traumatic injuries, even as life altering as lost limbs.
Passive: Conditioning – User no longer harms themselves when using related Dominion abilities
Buff: Limit Breaker - Can increase their movement speed by 100 ft/s for a day. Alternatively, can give double the speed boost that lasts one minute.
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