Velho
Approved Character
- Messages
- 200
- Race
- Æld'Norai
- Profession
- Ferrier
- Location
- AElheim
- Arcana
- Character Sheet
༺༉ ❁ spring 12 year 123 of the third age ❁ ༉༻
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<notes>
Despite his general frailty and lethargy, Velho still did enjoy traveling around Ælheim from time to time and would often take excuses to do so– when convenient, at least. And so it was that he had agreed to make the journey to Græntún at a client's request. They'd approached him unsure if he'd be willing to make the trip, but it was…an interesting proposition. Supposedly, some Fælnir had failed to amicably solve a problem and it boiled over into violence resulting in a few deaths.
The profound emotionality of the matter left some lingering spirits behind in the form of Ghosts, and those Ghosts were proving to be more than a bit of a nuisance to any of the locals that headed out that way. It was an herbalist from Rømskog that had initially contacted Velho, notifying him of this predicament and requesting help because the area of the incident had been a place where some select few valuable plants were known to grow– having Ghosts there was hurting her business and that of others, and they had not a clue what to do about it other than contacting him.
In part due to his weakness, Velho didn't make this journey alone– the withered ælf had brought along his Fælnir assistant, Æhti, to do much of the heavier lifting. They'd utilized the services of an Exodii to travel from Thokkmyrr all the way to Rømskog, but had to make the rest of the journey through their own means. In this case, that meant rented horseback as Velho would've taken ages to walk out into the forests by himself. The ælf and his companion were dressed for travel, with durable, dark clothing of fine make and cloaks to stave off the cold– Ælheim didn't warm up much until the last month of spring.
Prior to departing, Velho did pay a visit to the families and friends of the deceased, gathering a few objects of sentiment for each person– there were three– as such things made the process of Ferriment far easier. They weren't given the most precise directions in the world, but detecting the presence of the undead was easy enough for Velho– their Ethos hung like ethereal ribbons to anything the Ghosts spent enough time near. After riding for a short time, he spotted numerous strips of the strange, miasmatic cloth and it was immediately evident why. Though the Ghosts were dormant for now, the bodies of the deceased had been very much left behind to rot, cocooned tightly in their Ethos.
"Æhti, tie the horses, will you…? I'm going to grow the basin and get started– I suppose this is as good a location as any…" Velho instructed, trailing off at the end as he dismounted.
"Aye, sure…suppose I'll keep an eye out for anything lurking 'round, too," the younger of the two replied before doing as he was told.
Afterwards, the human stepped away to look around, but he did not stray too far.
With the corpses some few feet away, the first step for Velho was to create the basin he'd use for Ferriment. Conveniently for him, he could easily just grow one out of the nearby plants using his Druidism– a process that would take a few minutes to complete.
The profound emotionality of the matter left some lingering spirits behind in the form of Ghosts, and those Ghosts were proving to be more than a bit of a nuisance to any of the locals that headed out that way. It was an herbalist from Rømskog that had initially contacted Velho, notifying him of this predicament and requesting help because the area of the incident had been a place where some select few valuable plants were known to grow– having Ghosts there was hurting her business and that of others, and they had not a clue what to do about it other than contacting him.
In part due to his weakness, Velho didn't make this journey alone– the withered ælf had brought along his Fælnir assistant, Æhti, to do much of the heavier lifting. They'd utilized the services of an Exodii to travel from Thokkmyrr all the way to Rømskog, but had to make the rest of the journey through their own means. In this case, that meant rented horseback as Velho would've taken ages to walk out into the forests by himself. The ælf and his companion were dressed for travel, with durable, dark clothing of fine make and cloaks to stave off the cold– Ælheim didn't warm up much until the last month of spring.
Prior to departing, Velho did pay a visit to the families and friends of the deceased, gathering a few objects of sentiment for each person– there were three– as such things made the process of Ferriment far easier. They weren't given the most precise directions in the world, but detecting the presence of the undead was easy enough for Velho– their Ethos hung like ethereal ribbons to anything the Ghosts spent enough time near. After riding for a short time, he spotted numerous strips of the strange, miasmatic cloth and it was immediately evident why. Though the Ghosts were dormant for now, the bodies of the deceased had been very much left behind to rot, cocooned tightly in their Ethos.
"Æhti, tie the horses, will you…? I'm going to grow the basin and get started– I suppose this is as good a location as any…" Velho instructed, trailing off at the end as he dismounted.
"Aye, sure…suppose I'll keep an eye out for anything lurking 'round, too," the younger of the two replied before doing as he was told.
Afterwards, the human stepped away to look around, but he did not stray too far.
With the corpses some few feet away, the first step for Velho was to create the basin he'd use for Ferriment. Conveniently for him, he could easily just grow one out of the nearby plants using his Druidism– a process that would take a few minutes to complete.
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