Antarok

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Approved Khafra

Khafra

Arcanon Magi
Approved Character
Messages
74
Race
Jin'Norai
Profession
Student
Location
The Ur'Duun
Arcana
Character Sheet
Downscale.jpg
꒷꒦︶︶︶︶︶꒦꒷︶︶︶︶︶︶︶꒦꒷🔮꒷꒦︶︶︶︶︶︶︶꒷꒦︶︶︶︶︶꒦꒷​
Khafra​
꒷꒦︶︶︶︶︶︶︶︶꒦꒷꒦︶︶︶︶︶︶︶︶꒦꒷​

144 Years Old
6'5" Tall
Male
Jin'Norai

Details
Upper-Class
Fluent in Dwarvish, Jinnic, and Common​

Appearance

"Khafra is a young-and-rugged Jin'Norai with a cool, discerning gaze and pointed ears, eyes of subtle cyan. Oft is his scraggly blonde hair left in a mess whilst the blue and gold robes of Arcanis distinguish him as a Galsterei. Descending from a Jin'Norai House with mongrel blood in its family tree, his skin his sun-glazed tan rather than the traditional dark ebon of a true native of Bast. Along his right arm is a smattering of Witchmarks, each of the symbols for the five elemental Galdr glimmering a soft blue upon his arm. Spending much time drifting between homes and taverns whilst also being coached in diction as a youth, Khafra has cultivated a melodic voice with soothing, often calming inflections."

Personality
"In spite of his upbringing, Khafra possesses a deep well of empathy for the plight of those outside his race. Though he often speaks of this as a personal weakness, he is kind. While he picks and chooses where to make his stand, he feels greatly for the marginalized, excepting the Vokhai whom he equates to savage monsters for the many traumas he has suffered in skirmishing with their ilk.

Raised under a strict regime of brutal theory and isolation, Khafra has since worked through the trauma of his youth and now feels as though he is a deeply driven and thoughtful perfectionist.

Khafra's truest friend and closest companion is his Familiar, Nurael."

Arcana
Initiated into all five elemental Galdr once a decade over the course of fifty years, Khafra was one of several children to fall prey to a Rakshasa gambled upon their lives for some incalculable purpose; whatever the case, he was the only success among his peers to survive the process.

There was a time in which Khafra cared for nothing. He was cold, and dour, without personality. The Rakshasa taught him Familiary so that he might have something he cares about, and ever since fostering Nurael he has found himself with a sense of ambition and stability.



꒷꒦︶︶︶︶︶꒦꒷︶︶︶︶︶︶︶꒦꒷🔮꒷꒦︶︶︶︶︶︶︶꒷꒦︶︶︶︶︶꒦꒷​
HISTORY​
꒷꒦︶︶︶︶︶꒦꒷︶︶︶︶︶︶︶꒦꒷꒦︶︶︶︶︶︶︶꒷꒦︶︶︶︶︶꒦꒷​

"Life for Khafra began in a laboratory; he had been born, and he had been taken due to some grand design. Raised privately, quietly in secret by a Rakshasa together with other children under the ground, he watched as every ten years each of the other Jin'Norai were initiated into Galsterei magic and many simply disappeared.

By the fourth initiation, Khafra was forty years old. The Rakshasa who had mentored him now seemed like a dark and evil god of torment that he only served as amusement for, and yet he was taught the art of Mysticism and much of the world of Spirits- and, of course, that Rakshasa were above each of these. From these studies, he was made to form a Familiar, Nurael, a small and warm companion born from a lonely imagination which could only dream of good things.

From then on, it was Khafra and Nurael against their feline keeper. They vowed to escape together, though strange beings barred their path and they were both too timid and indoctrinated to risk being separated- the punishment this nameless Rakshasa had threatened.

By now Khafra knew the initiations were dangerous, that he might die as his power grew. Yet, when the final initiation came, he narrowly survived and the Rakshasa purred in glee. For ten more years he studied, forced to master every Arcana.

Once he was sixty years old and a 'curious novelty' as the Rakshasa called him, the cat suddenly ordered him to leave the dark workshop and venture out into a vast world of tunnels and darkness, forced to survive on his own. Vokhai in great numbers chased him through the Ur'Duun, and Dragons wished to own him for his quiet naivety. It was the Dwarves who finally took him in, and he was taught their language slowly, aiding in the defense of their Hold with his great magic.

Eventually Khafra felt brave enough to ascend to Antarok. Through a great sense of sickness, he emerged to a slower world by his hundredth year, and ventured to the University of Arcanis where his Witchmarks drew envy and glee. As an elective, he has since chosen to continue on wherever permitted, traveling and studying for the university whilst experiencing more of the world and aiding whom he can.

꒷꒦︶︶︶︶︶꒦꒷︶︶︶︶︶︶︶꒦꒷꒦︶︶︶︶︶︶︶꒷꒦︶︶︶︶︶꒦꒷​
 
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  • Skill Name Level XP
    Terra Master 250/250
    Zephyr Master 250/250
    Aqua Master 250/250
    Fulgur Master 250/250
    Abation Master 250/250
    Familiary Master 250/250
    Mysticism Expert 100/250
    Meditation Master 250/250
  • Value Change XP
    Starting Package 250 250
    +1700 Rebirth: Rhyme XP 1700 1950
    Free Merit: Terra -0 1950
    Minor Merit (1): Zephyr -0 1950
    Minor Merit (2): Aqua -25 1925
    Minor Merit (3): Fulgur -50 1875
    Minor Merit (4): Abation -75 1800
    250 Terra -250 1550
    250 Zephyr -250 1300
    250 Aqua -250 1050
    250 Fulgur -250 800
    250 Abation -250 550
    100 Mysticism -100 450
    250 Familiary -250 200
    100 Meditation -100 100
    +15 Character Approval 15 115
    Nahualli, Slayers of Vokhai 20 135
    9/9/24 Development XP 162 297
    150 Meditation -150 147
 
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N P C S

  • Nurael2.png

    Nurael
    Nurael is Khafra's Familiar, his closest friend and only true confidant for the better part of a century. It is Nurael's role to comfort him, and Khafra's to spoil the lazing spirit with excess. Being a Spirit, he does not need to eat, though he might on rare occasion do so recreationally. Hookah, lazing, physical affection, and tea are his primary interests.

    Being rather cat-like, Nurael stands at about three and a half feet at the shoulders, covered in oddly silky and warm hide of fur with thick volume. His luminous eyes are pools of metallic blue which reflect light brightly in the dark, nigh hypnotic. As a Spirit wrought from imagination, he carries no natural scent, instead possessing a clean, vaguely metallic breath whilst his coat smells like a piping hot cup of herbal tea.

    Khafra is careful with how he Commands Nurael, rarely doing so unless it is for a quicker response in battle where there is no time to consider whether one should perform, or for his Familiar's own safety.

  • hyun-lee-dosa-crop.jpg

    Daisuke
    One of a few Masters of Exodus among the Huo clan, Daisuke was once a wild sorcerer who sought vengeance against the Huo for slaying his wife and daughters. Eventually he learned that it was actually the Moonflower clan whom were to blame, and so he pledged himself to the Huo and committed himself to the war against all of Hatairu in order to satisfy the void within. As he had murdered and evaded several mage hunters who sought to quell his crusade, Daisuke's right eye was taken from him to prove his loyalty.

    Daisuke is a cold and calculating man with few words for those he does not know well. With friends, he is far warmer, known to joke, drink, and gamble. He is a Hatamoto—a bannerman for the Huo—assigned to both to report on the doings of Khafra and to answer the Paragon Candidate's request to the Huo that he work alongside an Exodii powerful enough to relocate his spellwork to the front lines.

    Details
    Fluent in Jianese, Draconic, and Common

    Skills
    250 Exodus

    Skill Ledger
    100 Starting (Unassigned)
    -00 Exodus Merit
    -100 Exodus for 1000 SP (Winter 124-125)
    100 Exodus (0 Remaining)
    50 Exodus (-50 XP from Khafra)

  • View attachment 359
    Placeholder

    Description

    Details
    Fluent in Common and Jinnic

    Skills
    None

    Skill Ledger
    100 Starting
    -00 X Merit

  • View attachment 361
    Atzli
    Placeholder

    Description

    Details
    Fluent in Common and Jinnic

    Skills
    None

    Skill Ledger
    100 Starting
    -00 X Merit

  • View attachment 361
    Atzli
    Placeholder

    Description

    Details
    Fluent in Common and Jinnic

    Skills
    None

    Skill Ledger
    100 Starting
    -00 X Merit

  • View attachment 367
    Placeholder

    Description

    Details
    Fluent in Common and Jinnic

    Skills
    None

    Skill Ledger
    100 Starting
    -00 X Merit

 
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Antarok is a living forum roleplaying game with experience-based progression where time flows in the game as it does in the real world.
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