Velho
Approved Character
- Messages
- 200
- Race
- Æld'Norai
- Profession
- Ferrier
- Location
- AElheim
- Arcana
- Character Sheet
༺༉❁ June 23rd 124 of the third age ❁༉༻
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Over the next few days from that fateful eve where Aster had heeded Velho's summons, Æhti had done as he had been bade and assisted in the construction of whatever chambers Aster requested. Velho's skills with sculpting, his rudimentary understanding of architecture, his Draoidh and the young Galsterei's magic all wove together to build a fine, structurally sound sanctuary for the white-furred Inari.
However, the inoculation of Nightwalker was a much different beast. It was an affair that required ample space, ample space which would be shrouded wholly from the eyes of those who oughtn't know, at that. While Ælheim itself was vast, it was also full of Wisps– the existence and prevalence of which were a double edged sword for Alíthea. His children, of course, were supplanted into every layer of Ælheimar society, including among the number of the Visjonær (those who watch the wisps), but still, anything blatant had to be done where those precious souls could not– or would not– tread.
Velho tracked down and spoke with Reykr, Ælheim's eldest Scourge and his mentor, to arrange a meeting with Ulrik, the progenitor of the Nightwalkers, and with him did they decide upon a location wherein Aster would receive his gift. Despite the elitism and pack mentality that was baked into seemingly every Æld'Norai, all three of them had heard whispers of their own, urgings from their beloved Night Father that granting this little Inari's wish was the correct decision– who were they to turn away from His suggestions, after all? The tapestry of their experiences, however ancient and vast, still paled in comparison to His.
Effectively playing intermediary, messenger, and guide at this point, Velho deigned to return to Aster and inform him of what had been decided. The two of them were meant to depart into the cavernous depths of the Myrkvior mountains. They arrived in Sværlys with the assistance of an Exodii, but from there, they had to travel manually. Down, down they'd wander, as Exodus functioned…oddly, when it interacted with locations rife with Absentite. It was objectively safer to err on the side of caution than to risk ending up somewhere they did not wish to be, or emerging out the other end twisted or in pieces.
Given that they were both Apparators, however, the physical burden of their travels was eased and sped up by both of them being able to glide through the air, incorporeal and unshackled by the weight of their bodies or possessions. Eventually, the two of them would cross the threshold from Ælheim's mountainous depths into somewhere altogether different.
Helheim was a cold, barren wasteland, its sky a morass of deep black. No stars could be seen through the veneer of the sickly grayish clouds rolling across its false atmosphere; the only light emanated from the strange, dead reflections of the twin moons and the ethereal glow of the ice. The land was mountainous, salt swept, soaked with brine and frozen over. The only surviving species of Ælheim's vast and vibrant flora catalog were the hardiest of seafaring plants, with sickly looking seaweed washing up where icy waves crashed against the rocks. One might even be compelled to call it lifeless, though this was not the case. Tumbledowns were not home to the undead or spirits by nature, rather, they were home to the twisted creations of Nihilos– many of which could be classified as fully living entities. Still, there was a beauty to it– to the Absentite, the snow-capped mountains, those otherworldly fjords, the eerie auroras, even the masonry of what ghoulish fiends dwelt within. Velho, at least, could appreciate that much.
The Scourge, nought more than a cloud of Apparated Ash, vocalized. "Have you ever ventured into Helheim before or is this a new experience for you…?" His voice, though discorporated, radiated curiosity as the two of them continued to Drift through this icy, hostile landscape.
However, the inoculation of Nightwalker was a much different beast. It was an affair that required ample space, ample space which would be shrouded wholly from the eyes of those who oughtn't know, at that. While Ælheim itself was vast, it was also full of Wisps– the existence and prevalence of which were a double edged sword for Alíthea. His children, of course, were supplanted into every layer of Ælheimar society, including among the number of the Visjonær (those who watch the wisps), but still, anything blatant had to be done where those precious souls could not– or would not– tread.
Velho tracked down and spoke with Reykr, Ælheim's eldest Scourge and his mentor, to arrange a meeting with Ulrik, the progenitor of the Nightwalkers, and with him did they decide upon a location wherein Aster would receive his gift. Despite the elitism and pack mentality that was baked into seemingly every Æld'Norai, all three of them had heard whispers of their own, urgings from their beloved Night Father that granting this little Inari's wish was the correct decision– who were they to turn away from His suggestions, after all? The tapestry of their experiences, however ancient and vast, still paled in comparison to His.
Effectively playing intermediary, messenger, and guide at this point, Velho deigned to return to Aster and inform him of what had been decided. The two of them were meant to depart into the cavernous depths of the Myrkvior mountains. They arrived in Sværlys with the assistance of an Exodii, but from there, they had to travel manually. Down, down they'd wander, as Exodus functioned…oddly, when it interacted with locations rife with Absentite. It was objectively safer to err on the side of caution than to risk ending up somewhere they did not wish to be, or emerging out the other end twisted or in pieces.
Given that they were both Apparators, however, the physical burden of their travels was eased and sped up by both of them being able to glide through the air, incorporeal and unshackled by the weight of their bodies or possessions. Eventually, the two of them would cross the threshold from Ælheim's mountainous depths into somewhere altogether different.
Helheim was a cold, barren wasteland, its sky a morass of deep black. No stars could be seen through the veneer of the sickly grayish clouds rolling across its false atmosphere; the only light emanated from the strange, dead reflections of the twin moons and the ethereal glow of the ice. The land was mountainous, salt swept, soaked with brine and frozen over. The only surviving species of Ælheim's vast and vibrant flora catalog were the hardiest of seafaring plants, with sickly looking seaweed washing up where icy waves crashed against the rocks. One might even be compelled to call it lifeless, though this was not the case. Tumbledowns were not home to the undead or spirits by nature, rather, they were home to the twisted creations of Nihilos– many of which could be classified as fully living entities. Still, there was a beauty to it– to the Absentite, the snow-capped mountains, those otherworldly fjords, the eerie auroras, even the masonry of what ghoulish fiends dwelt within. Velho, at least, could appreciate that much.
The Scourge, nought more than a cloud of Apparated Ash, vocalized. "Have you ever ventured into Helheim before or is this a new experience for you…?" His voice, though discorporated, radiated curiosity as the two of them continued to Drift through this icy, hostile landscape.