Antarok

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OOC Mountainous Biome

Vicissitude

Administrator
Approved Character
Messages
485
Race
Æld'Norai
Location
AElheim
Character Sheet
For all those plants that thrive in high altitudes!

A general guide for composing a flora write-up can be found below, though it should be noted that there is no requirement for the precise level of detail.

ATTACH-IMAGE​
NAME
Challenge Rating 1-6
Created by: [your name]

Description:
TEXT

Cultural Significance:
TEXT

Habitat:
TEXT

Size:
TEXT

Biome Role:
TEXT

Life Cycle:
TEXT

Resources:
TEXT


Notable Features:
  • NAME
    TEXT
  • NAME
    TEXT

Beast Magic:
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Minor Merit
Yes/No

100 XP - Minor Ability
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250 XP - Major Ability
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Code:
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[CENTER][SIZE=7][B]NAME[/B][/SIZE][/CENTER]
[CENTER][SIZE=6]Challenge Rating 1-5[/SIZE][/CENTER]
[CENTER][SIZE=5]Created by: [your name][/SIZE][/CENTER]

[SIZE=5][B]Description:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Cultural Significance:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Habitat:[/B][/SIZE]
[SIZE=4]TEXT[/SIZE]

[SIZE=5][B]Size:[/B][/SIZE]
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[SIZE=5][B]Biome Role:[/B][/SIZE]
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[SIZE=5][B]Life Cycle:[/B][/SIZE]
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[SIZE=5][B]Resources:[/B][/SIZE]
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[SIZE=5][B]Notable Features:[/B][/SIZE]
[LIST]
[*][SIZE=4]NAME[/SIZE]
TEXT

[*][SIZE=4]NAME[/SIZE]
TEXT
[/LIST]

[SIZE=8][CENTER][B]Beast Magic:[/B][/CENTER][/SIZE]
[SIZE=4]TEXT[/SIZE]

[size=6]Minor Merit[/size]
Yes/No

[SIZE=6]100 XP - Minor Ability[/SIZE]
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[SIZE=6]250 XP - Major Ability[/SIZE]
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Thrystingr

Habitat:
This flower grows on the summits of mountains, typically in rocky crevices where little else can survive. It likes cold temperatures and abundant sunlight.

Size:
1 foot tall

Biome Role:
It influences the behavior of animals and insects around it. It attracts pollinators while keeping creatures that might eat it at bay.

Life Cycle:
These flowers are incredibly rare. They bloom only once every few years and its seeds have a hard time finding suitable locations to grow in. These plants can live for decades and usually only die when they have an unlucky year.

Cultural Significance:
Few are capable of finding these plants, let alone making use of them. Some mountain cultures will use them in rituals and ceremonies to induce trance-like states. They are highly sought after by druids and animists alike.

Description:
Thrystingr has a strikingly blue color that shimmers in the light. It looks almost ethereal and its petals form the shape of a star. Its step is shaped in such a way that helps protect it from strong winds.

Harvesting:
It would take a master in a relevant skill (see below) to be able to devise a way to approach the flower without falling victim to its effects. Furthermore, making use of its effects would take a grandmaster a relevant skill.

Relevant skills:
To Obtain: Meditation, Resistance, Medicine
To Use: Druid, Medicine, Animism



Notable Features:
  • While living, the plant passively emits smells around itself in a five foot radius that will soothe and counteract aggressive feelings. Only those at master resistance or meditation will be able to fight the effects, while grandmaster allows one to ignore the effects entirely. The plant can be processed into salves and powder that can achieve similar effects when applied to the skin or consumed. Druids and animists are immune to the effects, when bound to it
  • Being incredibly efficient at weathering winds, a druid might fashion equipment out of it that can effectively defend against Zephyr and Aeris based attacks. It is efficient, meaning that a shield made with a journeyman cast would be able to withstand an expert's attack.

Flora Magic
Compulsion​

Minor Merit: Yes

Challenge Rating: CR6

Abilities

50/250 XP Minor – Acclimation: Those bound to this plant adopt its ability to survive in areas with low oxygen. They can hold their breath for twice as long, and climb to high peaks without having difficulty breathing.

100/100 XP Moderate – Silver Pollen: For an expert cast, one can emit a 25' cone of pollen. Those with Journeyman or less meditation/resistance will fall into a trancelike state. It works on fauna as well, calming those that are CR4 or lower into a nonaggressive state. Effects last five minutes.

250/250 XP Major – Subjugation: By maintaining touch with a target for 20 minutes, one may subjugate another to their will. This works similarly to a Rusalka's Dominate ability. One may only subjugate 2 others in this manner. Victim must obey all of the caster's commands henceforth until it is broken. Subjugation breaks if the caster wills it be so or their target consumes a few ounces of their blood. Subjugation hinges on regular interactions with the caster to 'refresh' the status, requiring a master cast per week to maintain.


 
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seigr.png
Seigr
Challenge Rating 4
Created by: Kage

Description:
Known by many as the 'tree of the underground', this mushroom has a great many applications for those who dwell beneath Antarok. It earned its name by being very stubborn and difficult to deal with. It grows rapidly and under the right conditions it can be as tough as steel. They also tend to take a large variety of shapes - some appearing short and stout with others stretching all the way to the tops of large caverns.

Cultural Significance:
This is a staple 'construction' fungus. Entire towns have been constructed with it. In areas where this plant grows, it is usually someone's job to make sure they aren't growing so large that they block passageways, or growing too plentiful to conserve water resources. Sloadh that can manipulate this fungus are highly valued for their ability to bend it to their will. Likewise, when this mushroom is encountered above ground, it is usually an annoyance as regular druids and terrari cannot manipulate it.

Habitat:
Natural to Ur'Duun but it can grow anywhere that has a lot of magical activity and supports fungal growth.

Size:
Its size is limited purely by how much it is allowed to grow. If allowed to grow with unlimited water and magical activity, it could easily reach 100 feet in height before it keels over under its own weight - although at this point it usually leans against other structures.

Biome Role:
Parts of it can be eaten by wildlife and it releases its excess moisture, allowing other plants to grow.

Life Cycle:
It is a rapidly growing mushroom which can grow a foot per day in ideal conditions. Spores are released monthly.

Resources:
It is most commonly used as a building material. It is also edible, though it is not appetizing in the least to playable races.

Notable Features:
  • Water Retention
    Sloadh can modify the water content to adjust the hardness of the fungus. They can vary its strength at will such that it is as hard as steel with low water concentration or as pliable as plant fiber with high concentration.


    Flora Magic:
    None
 

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Antarok is a living forum roleplaying game with experience-based progression where time flows in the game as it does in the real world.
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