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OOC Answered [Mutagen] Metaphoric Awakening

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Makt

The Soother
Approved Character
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Human
Character Sheet


I believe this is balanced because your NPCs, etc cannot buy Gramarye experience unless your PC has it already.

Mutagen:
Metaphoric Awakening – By injecting someone with a concentrated dose of alkahest, it is possible to force one's body to undergo a significant transformation. The formula calls for a Globe's worth of alkahest of the relevant metaphor. It kills about 2/3 of those who are injected by it.

This formula is common knowledge but is difficult to make. It can be made/applied by Grand Master Alchemists. It calls for an ounce of blood from four different mages, each using the metaphor in question as the blood is drawn. That is then mixed with the alkahest over a precise temperature before ultimately being cooled in a bath of ice. Medicines can be added to it at this point to try increasing the chance of success, though there's little proof that this actually helps.

Appearance: One with an Awakened Metaphor has their aesthetics forever touched by said Metaphor. This is largely customizable from an OOC perspective, but the change is always significant enough to be obvious. Imber might cause a stream of water to flow perpetually along their skin, Luxiite may cause their eyes to glow brightly, etc.

Drawbacks: As the body adjusts to their Awakened Metaphor, they must spend a great deal of time around the Metaphor. If they don't, then their body and soul will become so stressed that they will experience permanent shattering of limbs that cannot be healed. The safest way of preventing this from happening is to spend one's nights in one's metaphor. One may submerge their body in sand while sleeping, etc.

Active: Expulsion – Allows the user to emit blasts or beams of metaphor from their bodies. Only one or the other may be chosen - the user OOCly picks this when injected.

The effects of what the blast or beams actually do is fairly self explanatory and equivalent to what the alkahest page calls for. Aeris, for example, would shoot a ball or beam of wind. Aetherite and Absentite are the exceptions and they emit balls or beams that cause concussive force.

Active: Wrest – Allows the user to quash a spell that utilizes their Awakened Metaphor.

Active: Fountain – Allows the user to expend their Awakened Metaphor to produce alkahest of the same type.

Passive: Embrace – Grants resistance and eventual immunity to their Awakened Metaphor.

Buff: Armed – The user can grow up to four additional limbs that can be used to aid them just as a regular limb might be able to.


Novice:
Expulsion: 5 foot reach and can cause light damage to unprotected skin

Wrest: Not Available

Fountain: Not Available

Embrace: Not Available

Armed: Not Available

Apprentice:
Expulsion: 20 foot reach and can contend with stone

Wrest: Not Available

Fountain: Not Available

Embrace: Not Available

Armed: Not Available

Journeyman:
Expulsion: 50 foot reach and can contend with iron

Wrest: Able to quash a spell of their Awakened Metaphor of equal tier or less

Fountain: Not Available

Embrace: Not Available

Armed: Can grow one extra limb

Expert:
Expulsion: 100 foot reach and can contend with steel

Wrest: Able to quash a spell of their Awakened Metaphor of equal tier or less

Fountain: Available

Embrace: User takes half damage from expert attacks of their Awakened Metaphor and is immune to attacks of lower tiers.

Armed: Can grow two extra limbs

Master:
Expulsion: 250 foot reach and can contend with 1.5x steel

Wrest: Able to quash a spell of their Awakened Metaphor of equal tier or less

Fountain: Available

Embrace: User takes half damage from master attacks of their Awakened Metaphor and is immune to attacks of lower tiers.

Armed: Can grow four extra limbs

Ascended:
Expulsion: 250 foot reach and can contend with 2x steel

Wrest: Able to quash a spell of their Awakened Metaphor of equal tier or less

Fountain: Available

Embrace: Full immunity to one's Awakened Metaphor

Armed: Can grow six extra limbs

 
Last edited:
This entire thing reads as 'Galdr but better' to me, so I want to curb some of its utility given that it has no set identity and would fit into any build.

Initiation
- This Mutagen is so extreme I'm going to say it'll cost a Globe of Alkahest to get started. It should also kill about two thirds of the people who attempt it for narrative scariness.
- Please detail the rough formula and process for achieving this Mutagen (yes, I know what a pain this is going to be; you're free to ask for help with learning Alchemistry)
- The Metaphor you pick dictates which Metaphor you may grant to your NPCs. Them's the rules.

Active: Expulsion
- Explain in detail what each Metaphor does; I won't allow a colorless arcana otherwise since each Metaphor would very obviously have different effects which must be detailed.
- Limit this to one kind of attack, or change it to something similar to Grist breath. Range would be based on that attack. I'm not sure I want to exactitude of Grist with the control of Galdr.

Wrest
- I would rather this negate or quash the spell instead of redirecting it.

Embrace
- Fine.

Fountain
- Fine.

Enhancement
- No. I will not allow anything which increases a skill tier outright. You'll need to think of something else.
 
I think I addressed everything except I'm not sure what you were trying to say by this
"The Metaphor you pick dictates which Metaphor you may grant to your NPCs. Them's the rules."

I think that's pretty straightforward, right? You choose a metaphor and that's what the recipient gets.
 
>The Metaphor you pick dictates which Metaphor you may grant to your NPCs.

This means that you can only give NPCs the Metaphor you first inject into yourself. It's a blanket rule OOC to prevent abuse of the Gramarye system IC, regardless of if an individual Arcana is abusable.

> Allows the user to emit blasts or beams of metaphor from their bodies. Only one or the other may be chosen - the user OOCly picks this when injected.

Pick one or the other for the write-up!

> The effects of what the blast or beams actually do is fairly self explanatory and equivalent to what the alkahest page calls for. Aeris, for example, would shoot a ball or beam of wind. Aetherite and Absentite are the exceptions and they emit balls or beams that cause concussive force.

You need a description of what the spell does and its effects per Metaphor, line by line. If this is too much work, then write awakening with one Metaphor in mind.

This can't be like Galdr where you have free reign over that element, unless you're doing something unique that Galdr doesn't already cover. You can use other spells as inspiration, but we don't want a 1:1 copy. Alkahest is only this way due to Ensorcelling letting you customize the spell, which creates a fixed spell and requires first setting up.
 

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