Rune
Approved Character
- Messages
- 17
- Race
- Æld'Norai
- Arcana
- Malediction [Grandmaster]
Draoidh [Master]
Fulgur [Master]
Nymheia [Master]
- Character Sheet
*
Rune rapped his knuckles gently against the tree of his cousin's home and business, with barely enough force to make a sound. After a second of waiting with no reply, he opened the door. It had been many hundreds of years since he had reconnected with much family, let alone Velho, though he recalled their childish antics quite fondly. It was Rune's fault, truly; he was the one who had traipsed off into the wild blue yonder, setting fire to the northern wilds, purifying the lands, and recreating it as acres of his grove, with few there to fight over the land. But some centuries of isolation led to a desire for the simpler things in life, and when he learned that cousin Velho was also a practitioner of Malediction, it only took a few decades for Rune to get up, leave, and return to civilization, as it were.
Rune knocked at the door again as he walked in, though it was an attempt as weak as the first. Rune wandered through the first floor of his business, looking at the decor of the lobby as if it were his full-time job. Buildings built into trees were not uncommon in the slightest in Aelheim, but Rune appreciated them all the same. His own living quarters were scattered inside trees he had hollowed out with no doors in sight, to avoid most animals and intruders. Bandits and Vokhai sometimes liked to come into his grove, and he had little desire to bother them. He was hardly a fighter, perhaps even a pacifist, and any attempt at learning more violent skills was hampered by the hyper-empathy that came from his pact of Nymheia. Which, coincidentally, was the arcana he was tapping into in an attempt to sense Velho before the aelf startled him, as was his habit in their childhood.
O COUSIN, WHERE ART THOU?
07 SPRING 125
Cast: Velho, Rune
07 SPRING 125
Cast: Velho, Rune
Rune rapped his knuckles gently against the tree of his cousin's home and business, with barely enough force to make a sound. After a second of waiting with no reply, he opened the door. It had been many hundreds of years since he had reconnected with much family, let alone Velho, though he recalled their childish antics quite fondly. It was Rune's fault, truly; he was the one who had traipsed off into the wild blue yonder, setting fire to the northern wilds, purifying the lands, and recreating it as acres of his grove, with few there to fight over the land. But some centuries of isolation led to a desire for the simpler things in life, and when he learned that cousin Velho was also a practitioner of Malediction, it only took a few decades for Rune to get up, leave, and return to civilization, as it were.
Rune knocked at the door again as he walked in, though it was an attempt as weak as the first. Rune wandered through the first floor of his business, looking at the decor of the lobby as if it were his full-time job. Buildings built into trees were not uncommon in the slightest in Aelheim, but Rune appreciated them all the same. His own living quarters were scattered inside trees he had hollowed out with no doors in sight, to avoid most animals and intruders. Bandits and Vokhai sometimes liked to come into his grove, and he had little desire to bother them. He was hardly a fighter, perhaps even a pacifist, and any attempt at learning more violent skills was hampered by the hyper-empathy that came from his pact of Nymheia. Which, coincidentally, was the arcana he was tapping into in an attempt to sense Velho before the aelf startled him, as was his habit in their childhood.
N/A