Thrystingr
Habitat:
This flower grows on the summits of mountains, typically in rocky crevices where little else can survive. It likes cold temperatures and abundant sunlight.
Size:
1 foot tall
Biome Role:
It influences the behavior of animals and insects around it. It attracts pollinators while keeping creatures that might eat it at bay.
Life Cycle:
These flowers are incredibly rare. They bloom only once every few years and its seeds have a hard time finding suitable locations to grow in. These plants can live for decades and usually only die when they have an unlucky year.
Cultural Significance:
Few are capable of finding these plants, let alone making use of them. Some mountain cultures will use them in rituals and ceremonies to induce trance-like states. They are highly sought after by druids and animists alike.
Description:
Thrystingr has a strikingly blue color that shimmers in the light. It looks almost ethereal and its petals form the shape of a star. Its step is shaped in such a way that helps protect it from strong winds.
Harvesting:
It would take a master in a relevant skill (see below) to be able to devise a way to approach the flower without falling victim to its effects. Furthermore, making use of its effects would take a grandmaster a relevant skill.
Relevant skills:
To Obtain: Meditation, Resistance, Medicine
To Use: Druid, Medicine, Animism
Notable Features:
- While living, the plant passively emits smells around itself in a five foot radius that will soothe and counteract aggressive feelings. Only those at master resistance or meditation will be able to fight the effects, while grandmaster allows one to ignore the effects entirely. The plant can be processed into salves and powder that can achieve similar effects when applied to the skin or consumed. Druids and animists are immune to the effects, when bound to it
- Being incredibly efficient at weathering winds, a druid might fashion equipment out of it that can effectively defend against Zephyr and Aeris based attacks. It is efficient, meaning that a shield made with a journeyman cast would be able to withstand an expert's attack.
Flora Magic
Compulsion
Compulsion
Minor Merit: Yes
Challenge Rating: CR6
Abilities
50/250 XP Minor – Acclimation: Those bound to this plant adopt its ability to survive in areas with low oxygen. They can hold their breath for twice as long, and climb to high peaks without having difficulty breathing.
100/100 XP Moderate – Silver Pollen: For an expert cast, one can emit a 25' cone of pollen. Those with Journeyman or less meditation/resistance will fall into a trancelike state. It works on fauna as well, calming those that are CR4 or lower into a nonaggressive state. Effects last five minutes.
250/250 XP Major – Subjugation: By maintaining touch with a target for 20 minutes, one may subjugate another to their will. This works similarly to a Rusalka's Dominate ability. One may only subjugate 2 others in this manner. Victim must obey all of the caster's commands henceforth until it is broken. Subjugation breaks if the caster wills it be so or their target consumes a few ounces of their blood. Subjugation hinges on regular interactions with the caster to 'refresh' the status, requiring a master cast per week to maintain.
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