Shadow
Approved Character
- Messages
- 58
Date: 25th of Winter, 124
About twenty five miles off of a side pathway that leads to Græntún, there is a small village. It used to be a bustling little place where an elf once ran a saolite farm. Nearly everyone worked on that farm, but it stopped being a worthwhile endeavor so the farming stopped. The town lost much of its population since the farm shut down several years ago.
The town was never given a name and is referred to as 'where the farm was' to locals. It's a tiny place with many buildings falling into disrepair. Its current purpose is to act as a resting spot for travelers. It has a large inn which the locals are determined to keep in good shape. There are merchants who can sell the bare essentials, and even an old veterinarian who can take a look at your horse if it's acting funny.
There's only one problem: there's something wrong with the town. Travelers and residents have been getting sick more and more often. People have died in a trend that might be alarming if anybody cared about these people. Sadly, it is not a big enough issue yet and is expected to solve itself.
Rumors have started to spread which may attract the attention of those with a little too much free time on their hands or those who just happened to be passing by. There are a dozen dead who have piled up in the last week and the services of a ferrier would be appreciated. And there's a problem ~~ somewhere.
Townspeople will blame the water which doesn't taste quite right. There is a well and a pond where people get their water from that players may investigate.
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OOC:
Notes and Expectations:
[*]Post in any order
[*]I request that you post within 48 hours and skip those who do not have time to post in this time frame. If things are going slowly I'll move things along.
[*]I will be trying out a dice rolling for success rates affected by rp quality and relevant skills.
For this round:
[*]You may arrive and figure out everything I've mentioned so far by talking to NPCs. Based on what you do I will roll some dice to figure out which direction to take this thread. These are some examples to get you started, but you don't have to do them.
• Psychology (DC 10): Get a sense of the villagers' fears and motivations
• Medical (DC 12): Identify symptoms of poisoning or illness
• Fieldcraft (DC 14): Observe the environment for signs of contamination near the water sources