Velho
Approved Character
- Messages
- 200
- Race
- Æld'Norai
- Profession
- Ferrier
- Location
- AElheim
- Arcana
- Character Sheet
༺༉❁ April 30th year 124 of the third age ❁༉༻
<Mature themes; blood, mild gore, sexual content discussed herein.>
<Mature themes; blood, mild gore, sexual content discussed herein.>
Thokkmyrr, the largest settlement in the sprawling darkness of the Hespærian bogs, was as lovely a little city as one could get in such tenebrous environs. With all of its architecture woven out of the trees in typical Æld'Norai grandiosity– lifted from the water where necessary– it spanned numerous levels, starting from the ground and up into the great boughs above, buildings connected to one another by cobbled paths and elaborate bridges. And while it was notably warmer when compared to the rest of Ælheim, foreigners would find it noticeably cooler compared to wetlands elsewhere.
It was also regarded as rather dangerous, a land of superstition, witches, fae, and twisted animals of all sorts lurking in water and in tree. But still, there were many reasons why one might want to mire through the murk and make it to Thokkmyrr. For one, arcane scholars of all stripes made the journey, as it had the largest public library in all of Ælheim– and given the length of time such an establishment has existed, within its walls lie texts whose ages span millennia. For another, Hespæria's Ensorcellers and Alchemists are considered unparalleled, even by Ælheim's own lofty standards. And lastly, mages tended to mysteriously disappear far less often here compared to say, the green woods of Græntún. Within the witchwood, such individuals– of any race, even– were oft granted higher purpose in lieu of simply being farmed for parts.
And on the outskirts of this sorcerous city sat Själasalr, an establishment that might be strange to some, though those native to Ælheim would view the business of a Ferrier with great reverence. The profession is seen as both a sacrifice and a sacred duty, and those who perform it are generally held in high esteem; vain as many of the Æld'Norai are, sacrificing one's vitality for what is, ultimately, a public service career is considered a fairly steep price to pay. But to a foreigner, a stranger? All Själasalr would look like, from the outside, is a particularly lavish ælven manor.
Själasalr sat alone above a lake, the building crafted from a towering Ælheim sequoia and grafted with the roots of a native marshlog tree to hold it up and out of the water below. Connected to the marshy mainland by a wooden footbridge and with bark covered by a mix of bright red poppies, purple nightshade and hanging wisteria, it stood out against the blues and greens of the bog's more common flora.
If an intruder, perhaps, wished to sneak into this fine establishment, the wisest choice would be to take it on in daylight; alas, for now, it was deep into the night. But if they still decided to move forward with their choice, they'd have to cross the bridge like any standard guest to get in. From there, however, their path would diverge from that of a guest, and they might find themselves tempted to climb 'round branches and wooden decking and upwards, as with the right amount of effort and some agility, a wily intruder might make their way to an open window on the third floor– this would be the easiest way, if only because everything else looked sealed shut and locked.
And the third floor would 'confirm' a bias that this was a home; first and second were where business was performed, see, while the proprietor and his staff lived on the third and fourth. The interior halls had a few choice pieces of exquisitely crafted furniture and ornate, maximalist decor wrought of the same durable, dark wood as the manor itself. One might describe the aesthetic theme as a sort of druidic art deco, but with a distinctly macabre personal touch courtesy of the business' proprietor. The curtains on the windows and the upholstery were a deep shade of purple, and its halls and rooms were adorned with both varying artworks and floral growths. The flowers that grew within were the same variety that adorned the outside of the towering tree-manse– glowing red poppies and the lovely purple hues of wisteria and nightshade.
If an intruder were to look for, say, food, well, they were in luck– the scent of it would lead them a short jaunt from that open window through a hall and into a currently empty kitchen, the larder of which had plenty of fine victuals ranging from succulent fruits to meats– both raw and dried– as well as breads, cheeses, and some baked confections. All of this was unguarded, of course, because exactly who would be foolish enough to break into a Ferrier's business to steal food?
It was also regarded as rather dangerous, a land of superstition, witches, fae, and twisted animals of all sorts lurking in water and in tree. But still, there were many reasons why one might want to mire through the murk and make it to Thokkmyrr. For one, arcane scholars of all stripes made the journey, as it had the largest public library in all of Ælheim– and given the length of time such an establishment has existed, within its walls lie texts whose ages span millennia. For another, Hespæria's Ensorcellers and Alchemists are considered unparalleled, even by Ælheim's own lofty standards. And lastly, mages tended to mysteriously disappear far less often here compared to say, the green woods of Græntún. Within the witchwood, such individuals– of any race, even– were oft granted higher purpose in lieu of simply being farmed for parts.
And on the outskirts of this sorcerous city sat Själasalr, an establishment that might be strange to some, though those native to Ælheim would view the business of a Ferrier with great reverence. The profession is seen as both a sacrifice and a sacred duty, and those who perform it are generally held in high esteem; vain as many of the Æld'Norai are, sacrificing one's vitality for what is, ultimately, a public service career is considered a fairly steep price to pay. But to a foreigner, a stranger? All Själasalr would look like, from the outside, is a particularly lavish ælven manor.
Själasalr sat alone above a lake, the building crafted from a towering Ælheim sequoia and grafted with the roots of a native marshlog tree to hold it up and out of the water below. Connected to the marshy mainland by a wooden footbridge and with bark covered by a mix of bright red poppies, purple nightshade and hanging wisteria, it stood out against the blues and greens of the bog's more common flora.
If an intruder, perhaps, wished to sneak into this fine establishment, the wisest choice would be to take it on in daylight; alas, for now, it was deep into the night. But if they still decided to move forward with their choice, they'd have to cross the bridge like any standard guest to get in. From there, however, their path would diverge from that of a guest, and they might find themselves tempted to climb 'round branches and wooden decking and upwards, as with the right amount of effort and some agility, a wily intruder might make their way to an open window on the third floor– this would be the easiest way, if only because everything else looked sealed shut and locked.
And the third floor would 'confirm' a bias that this was a home; first and second were where business was performed, see, while the proprietor and his staff lived on the third and fourth. The interior halls had a few choice pieces of exquisitely crafted furniture and ornate, maximalist decor wrought of the same durable, dark wood as the manor itself. One might describe the aesthetic theme as a sort of druidic art deco, but with a distinctly macabre personal touch courtesy of the business' proprietor. The curtains on the windows and the upholstery were a deep shade of purple, and its halls and rooms were adorned with both varying artworks and floral growths. The flowers that grew within were the same variety that adorned the outside of the towering tree-manse– glowing red poppies and the lovely purple hues of wisteria and nightshade.
If an intruder were to look for, say, food, well, they were in luck– the scent of it would lead them a short jaunt from that open window through a hall and into a currently empty kitchen, the larder of which had plenty of fine victuals ranging from succulent fruits to meats– both raw and dried– as well as breads, cheeses, and some baked confections. All of this was unguarded, of course, because exactly who would be foolish enough to break into a Ferrier's business to steal food?
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